Metaverse Market Trends, Future Outlook, COVID-19 Impact Analysis, Forecast 2022-2028

The global metaverse market is anticipated to grow at a considerable CAGR of around 25% during the forecast period (2022-2028). Non-fungible tokens (NFTs) are virtual asset that represents digital items, such as pictures, videos, and in-game properties that are owned by blockchain users. NFTs enable the collection and trading of NFTs as digital assets with intense values. Several companies are turning to NFTs and virtual items to reach out to millennial users and expand their user base. For instance, in August 2021, Facebook launched a new virtual-reality remote work app called Horizon Workrooms. The app is in beta version and allows all users to hold meetings as a digital avatar version for their own. Moreover, various companies are exploring the viability of NFTs, such as Warner Bros. Fox, Lionsgate, Dolphin, and Viacom CBS. Additionally, increasing developments in DeFi applications are propelling the metaverse market across the globe owing to the increasing number of companies providing financial services specialized to virtual currencies. For instance, In October 2021, Visa has launched a unique NFT art from metaverse at a cost of $150,000. The artwork purchased is called CryptoPunk sporting the number 7610 is a Non-Fungible Token (NFT) asset. Moreover, with VISA CryptoPunk Anchorage is the first bank to hold new generation digital assets.

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Market Coverage

  • The market number available for – 2021-2028
  • Base year- 2021
  • Forecast period- 2022-2028
  • Segment Covered- 

o             By Component

o             By Platform

o             By Technology

o             By Application

o             By End-User

  • Regions Covered-

o             North America

o             Europe

o             Asia-Pacific

o             Rest of the World

  • Competitive Landscape- ByteDance Ltd., Meta Platforms, Inc, NetEase, Inc, NVIDIA Corp., Roblox Corp., Shenzhen Zhongqingbao Interactive Network Co., Ltd., The Sandbox, Unity Technologies, and others.

Key questions addressed by the report

  • What is the market growth rate?
  • Which segment and region dominate the market in the base year?
  • Which segment and region will project the fastest growth in the market?
  • How COVID-19 impacted the market?

o             Deviation from the pre-COVID-19 forecast

o             Most affected region and segment

  • Who is the leader in the market?
  • How players are addressing challenges to sustain growth?
  • Where is the investment opportunity?

Global Metaverse Market Report by Segment

  • By  Component
  • Hardware
  • Software
  • By Platform
  • Desktop
  • Mobile
  • VR Headset
  • By Technology
  • Blockchain
  • VR & AR
  • Mixed Reality
  • By Application
  • Gaming
  • Online Shopping
  • Content Creation
  • Social Media
  • Others
  • By End-User
  • BFSI
  • Retail
  • Manufacturing
  • Media & Entertainment
  • Education
  • Aerospace & Defense
  • Other

A full report of Metaverse Market is available at: https://www.omrglobal.com/industry-reports/metaverse-market

Metaverse Market– Segment by Region

North America          

  • United States
  • Canada

Europe

  • Germany
  • United Kingdom
  • France
  • Spain
  • Italy
  • Rest of Europe

Asia-Pacific   

  • China
  • Japan
  • India
  • Rest of Asia-Pacific

Rest of the World

  • Middle East & Africa
  • Latin America

Company Profiles

  • Apple Inc.
  • Binance
  • Cognosphere Pte. Ltd.
  • Decentraland
  • Electronic Arts Inc
  • GoMeta, Inc.
  • Hyperlink InfoSystem
  • Lilith
  • Magic Leap, Inc.
  • Metaverse Group
  • Metaverse Game Studios, Inc.
  • Microsoft
  • Moonverse
  • Nextech AR Solutions Corp
  • Niantic, Inc.