Japan virtual reality market is growing at a CAGR of around 33.9% during the forecast period. Japan is one of the countries having well-developed information and communication technology (ICT) infrastructure. Its economic development has always regarded as a model for many technologically fewer progressive countries, the ones which have not yet mastered advanced technology to organizational forms.
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In addition, the increasing developments of the VR Parks is also a key factor driving the Japan virtual reality market. For instance, VR park in Japan, a gaming center established in Tokyo, covers an entire floor of a building in the youth culture capital of Shibuya. The person can play all the games in the VR Park for 80 minutes after paying an entrance fee. Some of the VR attractions offered by the theme park are Salomon’s Carpet VR, Icaros, T3R Simulator, Jungle Bungee VR, Circle of Saviors 2018, Mu VR, Welcome to Panic Mansion VR, and Kaiji VR. Moreover, the country has launched a VR Park Tokyo Satellite in Sapporo. Some of the VR attractions offered under the VR Park satellite are VR Rafting, Flying Witch Broom, VR Trolley Coaster, and Jungle Horror.
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- Market Coverage
- Market number available for – 2019-2025
- Base year- 2019
- Forecast period- 2020-2025
- Segment Covered- By Source, By Product Type, By Applications
- Competitive Landscape- Archer Daniels Midland Co., Ingredion Inc., Kerry Group Plc, Cargill Inc., and others
Market Segmentation
Japan Virtual Reality Market by Component
- Hardware
- Software
Japan Virtual Reality Market by System
- Non-immersive VR
- Semi-immersive VR
- Fully-immersive VR
Japan Virtual Reality Market by Application
- Entertainment
- Gaming
- Tourism
- Training & Education
- Others (Live Events and Real Estate)
Company Profiles
- Apple Inc.
- Google Inc.
- HTC Corp.
- Mechdyne Corp.
- Microsoft Corp.
- Nvidia Corp.
- Oculus VR
- Samsung Electronics Co. Ltd.
- Sony Corp.
- Vuzix Corp.
- Zeiss international
The Report Covers
- Comprehensive research methodology of the Japan Virtual Reality market.
- This report also includes a detailed and extensive market overview with key analyst insights.
- An exhaustive analysis of macro and micro factors influencing the market guided by key recommendations.
- Analysis of regional regulations and other government policies impacting the Japan Virtual Reality market.
- Insights about market determinants which are stimulating the Japan Virtual Reality market.
- Detailed and extensive market segments with regional distribution of forecasted revenues.
- Extensive profiles and recent developments of market players.
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