Global In-flight entertainment and connectivity (IFEC) market is increasing at a significant CAGR during the forecast period. In-flight entertainment and connectivity include entertainment and connectivity devices available in the aircraft for passengers. There are various types of entertainment systems available such as moving map systems, audio entertainment, video entertainment, personal televisions, and closed captioning technology. These systems vary according to airline companies and aircraft models. There are different connectivity systems such as in-flight internet including Wi-Fi. Additionally, some airlines companies provide in-flight video game including Super Nintendo.
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Benefits of Global In-Flight Entertainment and Connectivity System
- It helps in reducing stress
- Passengers can do office work onboard
- Entertainment for children
- Enables communication to family and friends during the journey
In-flight Wi-Fi is a key factor which is driving the in-flight entertainment and connectivity market across the globe. It assists in forming customer loyalty and satisfaction among airline passengers. Wi-Fi has become an essential part of life. High-quality connectivity has now become a reality, it has increased the expectations of the passengers because this connectivity was not available a few years ago. Now, the passengers can use any website or can watch any content they prefer such as using online services, using social media to be connected to friends and families and so on. Additionally, it increases revenue opportunities for airline companies and to stay competitive in the aviation industry.
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Moreover, in-flight entertainment keeps passengers happy and it assists them in reducing the stress and anxiety on board. There are many factors which lead to stress in passengers such as long waiting line at the airport, safety concerns, traveling without a companion and so on. In-flight entertainment can significantly aid them in reducing stress. Passengers can now watch on-demand videos that are stored in the aircraft’s main entertainment system, there is a movie which is shown throughout the aircraft at the same time. There are map moving systems which show real-time flight information; it provides different information such as altitude, airspeed, outside temperature and the remaining distance from the destination. Hence, fuel the growth of the global in-flight entertainment and connectivity market.
Additionally, video games are other type of in-flight entertainment. Some systems allow multiple users to play inside the aircraft. There are games which allow passengers to learn the language that is used at the destination so that they can get familiar and more comfortable post-arrival. Moreover, airlines are now able to provide satellite telephones which are integrated into their system, this can be situated either at a particular place or can be integrated into passenger’s seat. Passengers can use a credit card to pay and use the phone, this enables them to talk and interact with their friends and families at the ground, due to this more and more passengers are demanding this system. Hence rising demand for in-flight entertainment and connectivity system.
Global In-flight Entertainment and Connectivity Market- Segmentation
Global IFEC Market by Type
- In-Flight Entertainment
- In-Flight Connectivity
Global IFEC Market by Class
- Economy Class
- Business Class
- First Class
Global In-flight Entertainment and Connectivity Market- Region
North America
- United States
- Canada
Europe
- UK
- Germany
- Italy
- Spain
- France
- Rest of Europe
Asia-Pacific
- China
- India
- Japan
- Rest of Asia-Pacific
Rest of the World
- Middle East & Africa
- Latin America
Company Profiles
• AeroMobile Communications Ltd.
• AirFi.aero
• Astronics Corp.
• BAE Systems PLC
• Burrana Inc.
• Cobham PLC
• Deutsche Telekom AG
• Eutelsat SA
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