In-car Gaming Market Overview by Recent Opportunities, Growth Size, Regional Analysis and Forecasts to 2027

The global in-car gaming market is anticipated to grow at a considerable CAGR of 2.2% during the forecast period (2021-2027). The idea of in-car gaming is long been held by game-adoring consumers. In the past, it may have been just a dream but the technology has been increasing exponentially and has crossed leaps and bounds over time. Major market players such as Nintendo, Wii U and Qualcomm have made significant investments in making their gaming consoles portable and easily connected to video displays. For instance, Qualcomm has raised their investment for their gaming platform with their new Snapdragon G3x Gen 1 that can be used by manufactures to make Steam Deck or Nintendo-like portable gaming systems. 

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Nintendo 3DS and 3DSXL are some of the most popular portable gaming devices in the market. There are more powerful GPUs and higher graphics output consoles in the market like XBOX ONE and PlayStation 5, however, they are bulky and require much more power to operate compared to portable gaming systems offered by Nintendo and Wii U.

In the case of Wii U, a touch-screen LCD is used to display asynchronous information that can also be used as a display for off-screen plays. Wii U can be powered by the 12V accessory outlet given in the car. As the Wii U doesn’t require a big power supply it gains the advantage over traditional consoles that require a power outlet. It can also be powered by the USB outlet of the car making it more versatile.

Market Coverage

    • The market number available for – 2020-2027

    • Base year- 2020

    • Forecast period- 2021-2027

    • Segment Covered- 

·                  By Type

·                  By Vehicle Class

·                  By Vehicle Type

    • Regions Covered-

·                  North America

·                  Europe

·                  Asia-Pacific

·                  Rest of the World

    • Competitive Landscape- including Tesla Inc., Nintendo of America Inc., Mercedes-Benz AG, BMW AG, Atari Inc., Volkswagen AG, and others.

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Global In-Car Gaming Market Report Segment

By Type

    • Portable Gaming System

    • Fixed Gaming System 

By Vehicle Class

    • Premium/Luxury

    • Mid-range

    • Entry 

By Vehicle Type

    • Passenger Vehicle 

    • Commercial Vehicle

Global In-Car Gaming Market Report Segment by Region

North America

·        United States

·        Canada

Europe

·        UK

·        Germany

·        Spain

·        France

·        Italy

·        Rest of Europe

Asia-Pacific

·                  India

·                  China

·                  Japan

·                  South Korea

·                  Rest of APAC

Rest of the World

·                  Latin America 

·                  Middle East & Africa

Company Profiles 

·        Atari Inc.

·        BMW AG

·        Hyperkin, Inc.

·        Microsoft Corp.

·        NVIDIA Corp.

·        Oracle Corp.

·        Volkswagen AG

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2.  More than 120 countries are for analysis.

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About Orion Market Research 

Orion Market Research (OMR) is a market research and consulting company known for its crisp and concise reports. The company is equipped with an experienced team of analysts and consultants. OMR offers quality syndicated research reports, customized research reports, consulting and other research-based services.

Media Contact:

Company Name: Orion Market Research

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(This release has been published on Global Market Post. Global Market Post is not responsible for any content included in this release.)

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