In-car Gaming Market Is Likely to Experience a Tremendous Growth by 2029

The global in-car gaming market is anticipated to grow at a considerable CAGR of 2.2% during the forecast period. The idea of in-car gaming is long been held by game-adoring consumers. In the past, it may have been just a dream but the technology has been increasing exponentially and has crossed leaps and bounds over time. Major market players such as Nintendo, Wii U and Qualcomm have made significant investments in making their gaming consoles portable and easily connected to video displays. For instance, Qualcomm has raised their investment for their gaming platform with their new Snapdragon G3x Gen 1 that can be used by manufactures to make Steam Deck or Nintendo-like portable gaming systems.

Nintendo 3DS and 3DSXL are some of the most popular portable gaming devices in the market. There are more powerful GPUs and higher graphics output consoles in the market like XBOX ONE and PlayStation 5, however, they are bulky and require much more power to operate compared to portable gaming systems offered by Nintendo and Wii U.

In the case of Wii U, a touch-screen LCD is used to display asynchronous information that can also be used as a display for off-screen plays. Wii U can be powered by the 12V accessory outlet given in the car. As the Wii U doesn’t require a big power supply it gains the advantage over traditional consoles that require a power outlet. It can also be powered by the USB outlet of the car making it more versatile.

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Market Coverage

  • The market number available for – 2022-2030
  • Base year- 2022
  • Forecast period- 2022-2030

Segment Covered- 

  • By Type
  • By Vehicle Class
  • By Vehicle Type

Regions Covered-

  • North America
  • Europe
  • Asia-Pacific
  • Rest of the World

Competitive Landscape- including Tesla Inc., Nintendo of America Inc., Mercedes-Benz AG, BMW AG, Atari Inc., Volkswagen AG, and others.

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In-Car Gaming Market Segmentation

By Type 

  • Portable Gaming Systems
  • Fixed Gaming Systems

 By Vehicle Class

  • Premium/Luxury
  • Mid-Range
  • Entry

By Vehicle Type

  • Passenger Vehicle
  • Commercial Vehicle

Regional Analysis

North America

  • United States
  • Canada

Europe

  • UK
  • Germany
  • Spain
  • France
  • Italy
  • Rest of Europe

Asia-Pacific

  • India
  • China
  • Japan
  • South Korea
  • Rest of APAC

Rest of the World

Company Profiles 

  • Atari Inc.
  • BMW AG
  • Hyperkin, Inc.
  • Microsoft Corp.
  • NVIDIA Corp.
  • Oracle Corp.
  • Volkswagen AG

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