The global in-car gaming market is anticipated to grow at a significant CAGR of 2.2% during the forecast period. One of the major factors contributing to the growth of the in-car gaming market is the rapid technological advancements in the automobile industry. The automotive market has seen some quick technological breakthroughs from being able to roll the windows up and down to completely autonomous driving technology. These advancements have made it possible to connect a smartphone to the car’s dashboard. Car manufactures are now trying to deliver something unique to stand out in this highly competitive market which is driving the idea of a computer on wheels. For instance, major car manufactures like BMW, Mercedes and Audi are in the process of developing their in-car gaming systems which is driving the growth of the in-car gaming market.
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The global in-car gaming market is segmented based on type, vehicle class, and vehicle type. Based on the type, the market is classified as a portable gaming system and a fixed gaming system. Based on the vehicle class, the market is segmented as premium/luxury, mid-range, and entry. Based on the vehicle type, the market has been segmented as passenger vehicle and commercial vehicle. Among the vehicle class segment, the premium/luxury vehicle segment dominates the overall in-car gaming market owing to the increased demand for in-game systems and VR entertainment systems in thia vehicle class. Another factor driving the growth of premium/luxury segment is the higher value and various unique features and functionality offered in this vehicle which supports installation of in-car gaming systems.
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- Market Coverage
- Market number available for – 2024-2030
- Base year- 2023
- Forecast period- 2024-2030
- Segment Covered- By Source, By Product Type, By Applications
- Competitive Landscape- Archer Daniels Midland Co., Ingredion Inc., Kerry Group Plc, Cargill
- , and others
Global In-Car Gaming Market Report Segment
By Type
- Portable Gaming System
- Fixed Gaming System
By Vehicle Class
- Premium/Luxury
- Mid-range
- Entry
By Vehicle Type
- Passenger Vehicle
- Commercial Vehicle
Global In-Car Gaming Market Report Segment by Region
North America
- United States
- Canada
Europe
- UK
- Germany
- Italy
- Spain
- France
- Rest of Europe
Asia-Pacific
- China
- India
- Japan
- South Korea
- Rest of Asia-Pacific
Rest of the World
- Latin America
- Middle East & Africa
The Report Covers
- Market value data analysis of 2020 and forecast to 2027.
- Annualized market revenues ($ million) for each market segment.
- Country-wise analysis of major geographical regions.
- Key companies operating in the global in-car gaming market. Based on the availability of data, information related to new product launches, and relevant news is also available in the report.
- Analysis of business strategies by identifying the key market segments positioned for strong growth in the future.
- Analysis of market-entry and market expansion strategies.
- Competitive strategies by identifying ‘who-stands-where’ in the market.
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