Cloud Gaming Market Trends, Research Report, Growth, Opportunities, Forecast 2022-2028

The global cloud gaming market is anticipated to grow at a considerable CAGR of 45.9% during the forecast period (2022-2028). The key companies operating in the industry are highly inclined towards the adoption of different growth strategies including capacity expansion, partnerships, mergers and acquisitions, geographical expansion, new product launches, and product innovation to remain competitive in the marketplace this is anticipated to positively impact significant market growth. Hence owing to the development and manufacturing of innovative solutions the translucent concrete market is augmenting its growth over the forecast period. For Instance, in May 2021, NVIDIA Corp announced that the GFN to deliver 22 new games and support three DLCs entering the GeForce NOW library. The company stated that GeForce NOW is increasingly providing that the games are automatically up to date, avoiding game updates and patches. Users just have to simply log in, click PLAY, and enjoy an optimal cloud gaming experience.

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Additionally, in February 2021, PM Connect and RemoteMyApp, developer of the cloud streaming platform Vortex.gg, have brokered a multi-national deal with PM Connect’s global network of MNOs to capture the opportunities in the cloud gaming market, . The partnership will see titles such as Fortnite, Rocket League, and Grand Theft Auto, hosted on Vortex.gg, meaning that for the first time gaming fans can play the latest release without purchasing costly software and consoles.

Furthermore, in March 2022, Amazon Inc. introduced a cloud gaming-based platform called Luna with more than 50 games in the Luna+ application. The platform is accessible via online applications for Fire TV, Mac, iPad, PC, iPhone, and Android. Luna offers a selection of gaming channels with collections of titles for all types of gamers—giving customers the freedom to select subscriptions that best meet their requirements. Powered by Amazon Web Services (AWS), Luna makes it effortless to stream high-quality, immersive games without lengthy downloads or updates, costly hardware, or complex configurations.

Market Coverage

  • The market number available for – 2021-2028
  • Base year- 2021
  • Forecast period- 2022-2028
  • Segment Covered-

o             By Devices

o             By Type

  • Regions Covered-

o             North America

o             Europe

o             Asia-Pacific

o             Rest of the World

  • Competitive Landscape- including Utomik B.V., NVIDIA Corp, Numecent Group, Parsec Cloud, Inc. RemoteMyApp sp. z o.o., Google Inc, IBM Corp, Intel Corp, and others.

Key questions addressed by the report

  • What is the market growth rate?
  • Which segment and region dominate the market in the base year?
  • Which segment and region will project the fastest growth in the market?
  • How has COVID-19 impacted the market?

o             Deviation from the pre-COVID-19 forecast

o             Most affected region and segment

  • Who is the leader in the market?
  • How players are addressing challenges to sustain growth?
  • Where is the investment opportunity?

Global Cloud Gaming Market Report Segment

By Device

  • Smartphones
  • Gaming Consoles
  • Personal Computer
  • Gaming Laptop
  • Tablets

By Type

  • Video Streaming
  • File Streaming

A full report of Cloud Gaming Market is available at: https://www.omrglobal.com/industry-reports/cloud-gaming-market