The animation and VFX market is estimated to grow at a considerable CAGR of around 10% during the forecast period (2020-2026). The growing usage of the animation and VFX technology by the end-user verticals is a key factor promoting the growth of the animation and VFX market across the globe. Visual effects (VFX) technology is being highly preferred by the game developers, animators, and filmmakers in the cases where they technically want to exhibit something which is otherwise impossible to shot in a live or real environment. The VFX technology is being used to develop creative effects in making the logo, brand advertisement, and product promotion of companies. Moreover, with the adoption of the VFX technology in the film, cinema, and gaming this technology is being also applied in visual analytics, information visualization, systems visualization, product visualization, scientific visualization, and other related fields.
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The growth of the online video streaming platform that uses animation and VFX to a large extent is again boosting the growth of the animation and VFX market. For instance, Netflix one of the major video streaming service providers in the US which have acquired around 10% of the overall screen time in the US in 2018 is using such technology in their video content. The rising threat from piracy, intense competition with high price sensitivity, and lack of proficiency are the major factors hindering the growth of the global animation and VFX market. The advent of 4D and 5D animation technology is expected to offer immense opportunities for the growth of the animation and VFX market across the globe.
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- Market Coverage
- Market number available for – 2022-2028
- Base year- 2021
- Forecast period- 2022-2028
- Segment Covered- By Source, By Product Type, By Applications
- Competitive Landscape- Archer Daniels Midland Co., Ingredion Inc., Kerry Group Plc, Cargill Inc., and others
Market Segmentation
Global Animation and VFX Industry Market by Category
- Animation
- 2D Animation
- 3D Animation
- Visual Effects (VFX)
- Global Animation and VFX Industry Market by End-User
- Media and Entertainment
- Gaming
- Others
Regional Analysis
- North America
- United States
- Canada
- Europe
- UK
- Germany
- Italy
- Spain
- France
- Rest of Europe
- Asia-Pacific
- China
- India
- Japan
- Rest of Asia-Pacific
- Rest of the World
Company Profiles
- Act-3D B.V.
- Adobe, Inc.
- Autodesk Inc.
- Bandai Namco Holdings, Inc.
- Blender Foundation
- io (Exocortex Technologies Inc.)
- Corel Corp.
- DWANGO Co., Ltd.
- Epic Games, Inc. (Unreal Engine)
- iPi Soft, LLC.
- Planetside Software, LLC
- Serif, Ltd.
- Smith Micro Software, Inc.
- Sony Pictures Animation, Inc.
- Synfig Studio
- The Foundry Visionmongers, Ltd.
- Toon Boom Animation, Inc.
The Report Covers
- Market value data analysis of 2019 and forecast to 2026.
- Annualized market revenues ($ million) for each market segment.
- Country-wise analysis of major geographical regions.
- Key companies operating in the global animation and VFX market. Based on the availability of data, information related to pipeline products, and relevant news is also available in the report.
- Analysis of business strategies by identifying the key market segments positioned for strong growth in the future.
- Analysis of market-entry and market expansion strategies.
- Competitive strategies by identifying ‘who-stands-where’ in the market.
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